AI Insights · Timothy · October 2022
Top Down Games on iOS in Germany: Q3 2022 Performance Review
Explore the performance of the top 5 top-down games on iOS in Germany during Q3 2022, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 top-down games on iOS in Germany showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a significant increase in weekly revenue, starting at approximately $6.7K at the end of June and peaking at around $48K in the week of September 19. Weekly downloads also saw a notable rise, particularly in September, reaching about 112.7K in the week of September 19. Active users followed a similar upward trend, growing from 8.2K in late June to over 235K by the week of September 19.
Survivor!.io, published by HABBY, experienced a steady increase in weekly revenue, starting at $14.8K in early August and reaching $74.2K by the end of September. The game’s weekly downloads remained relatively stable, fluctuating around 30K to 46K throughout the quarter. Active users showed consistent growth, starting at 18.7K in early August and climbing to 157.5K by the end of September.
Skip-Bo by Mattel163 Limited maintained steady weekly revenue, hovering around $13K to $19K for most of the quarter. Downloads saw a decline, starting at 23.3K in late June and dropping to around 9K by early September, before rising again to 14.5K by the end of the month. Active users showed a slight decline, moving from 70.3K in late June to 75.3K by the end of September.
Tank Strike: shooting game from Beijing Zhongke Hangxing Technology Co., Ltd. had a strong start with weekly downloads reaching 63.5K at the end of June but saw a sharp decline, dropping to just 288 downloads by the end of August. Active users also decreased significantly from 48.9K in late June to 33.7K by the end of September.
UNO!™, also from Mattel163 Limited, showed a steady revenue trend, starting at $8.3K at the end of June and peaking at around $13.3K in early September. The game’s weekly downloads remained stable, fluctuating between 12K and 20K throughout the quarter. Active users hovered around 40K to 47K, showing a slight increase by the end of September.
The data provided by Sensor Tower highlights the dynamic nature of the top-down games market on iOS in Germany. For more detailed insights and trends, visit Sensor Tower.